#jpod: How video games can tell news stories
Creating a video game to tell a news story can enhance a reader’s understanding of the complexity of the issues involved. When 33 Chilean miners were trapped underground just over a year ago the world’s media told the story and in this Los 33 game, created by Root 33, the online viewer has the task of rescuing each miner and gets to understand the lengthy rescue process.
In this week’s #jpod, technology correspondent Sarah Marshall speaks to Bobby Schweizer, a doctoral student at the Georgia Institute of Technology and co-author of Newsgames: Journalism at Play; Shannon Perkins, editor of interactive technologies at Wired.com, who created Cutthroat Capitalism, a game where the player becomes a Somali pirate; and Scott Klein, editor of news applications at ProPublica.
The podcast hears about notable newsgames, discusses when a story warrants a game, and how much money is needed to create one.
Schweizer talks about his latest project, the Cartoonist, which aims to enable journalists to create their own online newsgames.
Podcast: Download
You can hear future podcasts by signing up to the Journalism.co.uk iTunes podcast feed.
Similar posts:
- #wef11: ‘Many journalists are slaves to a CMS – think beyond that’
- Ten examples of games used to tell news stories
- Wired.com gets playful with cow clicking interactive
- #Podcast – Engaged storytelling: Top tips on building interactives for local and national media
- New York Times/ProPublica’s DocumentCloud makes newspaper debut



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